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Math Game Time

Area
Math
Duration
1 hour
Dimension of the advised group of students
10-30
Specific objectives
• improve logic and critical thinking skills • improve their knowledge of geometry and angles
Needed Materials
Computer and internet connection
Software
To interact online with students use: -online communication platform, such us: zoom, google meets, etc -tools to deliver the training and working in groups: mentimenter, jamboard, slido, kahoot, etc.
Description
The site offers a wide range of games, videos or worksheets to explore, organized by grade and subject. The site can make learning more fun and engaging. Children get the chance to practice math in a way that is fun and appeals to their interests. The website provides a selection of mathematics games for all grades. It also covers a wide range of concepts and skills, from simple addition and subtraction through graphing and difficult equations. While learning math, children can have fun playing puzzle, racing games, and logic games. In a few of these mathematics videos, real math teachers provide children step-by-step explanations of how to solve problems. Other math videos use music, animation, or well-loved characters to help bring key ideas to life. Math Game Time’s free math worksheets can be used by children to practice an dimprove their math skills. The worksheets include standard equations, problems and real-life scenarios, Sudoku and other fun games organised according to age. Teachers benefit from a blog with ideas, tips and useful websites and apps to encourage and motivate students to study math. The site could be used with students at risk of demotivation because the activities are completely adapted to this kind of students using non formal education methodology and its activities could be adapted to fully virtual or blended. Students can also work whenever they feel like it and at their own pace. The activities can also be done in pairs at school. The tool can be used and applied in both a fully virtual/at distance teaching context and a blended learning one.
Procedure on how to put in practice
Duration: 50 min
No of Participants: 10-50
Methods used: discussion, presentation
Communication in mother tongue.

Step-by-step description:
1. The trainer presents the tool to students and gives them instructions on how to use it.
2. The students are invited to practice their knowledge of geometry and angles in the game.
3. They start doing the activities (calculate the numbers in their head or use a calculator) that the platform suggests.
4. The students use their keyboard to type in their answer into the box and hit "Submit." As speed counts, they have to try to solve the problems as quickly as possible before time runs out!
Debriefing question: What advice would you give to a teenager who has gaps in his/her maths knowledge?