Inclusiveness of digital based teaching sources
The acceleration of technological advancements and changes in attitudes and policy developments towards more equitable education opportunities for all in recent years have led to new priorities and demands in relation to inclusive digital education (the European Union’s Digital Education Action Plan policy initiative - 2021-2027). Inclusive digital education involves all education system levels – from individuals to educational institutions, regional or national levels. It aims at addressing inclusion, exclusion, digitalisation and the digital divide. Inclusion in digital education for individual students is illustrated not only by their participation in learning but also by their technical access as well as their physical and virtual presence alongside all the other students.
STRENGTHS of inclusive digital practice
The integration of digital tools and sources in education and training processes can bridge the digital gap and remove learning barriers for specific vulnerable groups at risk of educational underachievement and exclusion (i.e. students with serious illness, attention difficulties) by increasing their opportunities of collaboration and engagement with the learning environment.
Inclusive digital based teaching sources can:
- Provide more flexibility and give everyone choices
- Increase personalised learning and enhance engagement
- Enhance students’ autonomy, as learning can be personalized and adapted to students’ needs
- Facilitate better inclusive pedagogy and practice that help address stress, anxiety and isolation and impact positively on student wellbeing.
- Enable more differentiated teaching and assessment
- Provide the tools to create and deliver a more flexible, responsive curriculum
- Lessen the sense of academic and personal failure
- Promote practice that reaches beyond the school into homes and the community
- Overcome constraints brought on by cognitive, sensory, and physical disabilities
- Improve communication & collaboration between all students and teachers
- Boost students' digital competence
- Enhance digital confidence, employability, and efficiency and have a positive impact on digital wellbeing
- Allow teachers, students and parents/ carers to connect and maintain contact during difficult times
- Allow a better diagnosis of students needs
- Increase awareness and use of assistive technology, which helps remove barriers, increase independence and makes access easier for everyone.
A leading vision in ICT design is the Universal Design for Learning (UDL), an educational framework to improve and optimize teaching and learning for all. Accessibility and Universal Design are two important concepts for digital learning designers who create inclusive and accessible courses and materials to all learners, regardless of their abilities, disabilities, or learning preferences. UDL addresses not only the learning materials and the learning software, but also the methodical integration of digital media. It can offer a set of concrete suggestions/criteria that can be applied to digital sources to ensure that all learners can access and participate in meaningful and challenging learning opportunities. UDL can help teachers to identify point of strengths and weakness in terms of inclusiveness of digital based teaching sources.
The UDL approach leads to three principles for curriculum development:
- ‘provide information through multiple means of representation (present information and content in different ways)’
- ‘provide multiple means of action and expression (differentiate the ways that students can express what they know)’
- ‘provide multiple means of engagement (stimulate interest and motivation for learning)’ (European Agency).
Strategies for representation
By presenting content through multiple ways the content becomes accessible for students with diverse backgrounds, learning styles, and abilities. This gives students multiple ways of acquiring information and also various ways to interact with that information. Our goal is to give students a variety of alternative sources of information (audio, video and text), that is provide the same information through different modalities (e.g., hearing, vision, touch). Thus, if content is visual, we should add accompanying audio and transcripts. We should also consider providing content in forms that can be manipulated by the user (flexible formats: colours, size, volume of speech or other sounds, etc).
Strategies for action and expression
By providing students with choice in terms of both how they access information and represent their knowledge and understanding, accessibility to the learning process is increased for all students. Our goal is to give students choices in expressing what they learned. Providing students with multiple choices (spoken, written, tests, worksheets, and writing assignments, text, video, a picture book and audio) for output to demonstrate their understanding improves student learning and motivation. Whenever possible, give students options for how they will carry out an assignment.
Strategies for engagement
Motivations for learning and ways of engaging differ significantly between students due to neurology, culture, personal relevance, subjectivity, background knowledge, and a variety of other factors. Our goal is to provide multiple ways for students to engage as it is clear there is not one single means which will be optimal for all students in all contexts.
Use different methods of engagement in each lesson and throughout the course to address the diversity in your class. This could include different types of interactional patterns (e.g., individual work, pair work, group work, whole-class work) and different types of activities and assignments. To keep students engaged, make sure that no activity lasts too long (change activities or methods every ten minutes). The online learning environment provides multiple ways to make learning interesting through media and technology tools. But keep in mind that it's crucial not to utilize technology merely for the sake of grabbing attention; rather, use it because it has a learning objective that you are crystal clear about. Show a video, for instance, not simply because it's entertaining, but also because it supports a learning objective.